Hey, Agigas right here! When you have by no means heard of me I am a grasp participant since beta, with a number of #four peak, and TSM/Blitz.gg LoR guide. I really like writing guides and right this moment I am revisiting the deck I’ve bought probably the most success with, Spooky Karma!
I already wrote a information about Spooky Karma 2 months in the past, however as time glided by, the sport advanced, playing cards bought modified, and I’ve realized quite a bit. This new information additionally contains a number of new classes so hopefully, you will discover all of the content material that you must enhance! 😄
In the event you love Karma, you got here to the precise place!
Common gameplay and idea
This deck is a heavy control-oriented deck. You take care of all opponent’s key threats together with your management package deal (Grasp of the Timeless, Vengeance, Vile Feast, Withering Wail, Ruination, Thresh), stall the sport with chump blockers and stuns (Hapless Aristocrat, Metal Tempest, Concussive Palm), after which, within the late sport, you outvalue your opponent due to leveled Karma(s).
This deck, not like most management decks, does not have a transparent strategy to kill your opponent. You will should create a win situation out of the worth you made, and it is most likely my favourite half. Infinite worth, random spells, and a number of Karmas on the board make the video games very enjoyable to play.
One of many key issues that get you tons of worth within the late sport is utilizing Karma‘s spell (Karma’s Perception of Ages) with Karma on board. Not solely will it offer you four new spells in hand (and people will even get duplicated by Karma), however it can additionally create 2 new Karma in your deck! It means that you’ve “infinite” Karma in your deck, and you’ll’t lose by working out of playing cards. Nevertheless, should you summon all of your Karma, you will not have entry to Karma‘s spell anymore (until you handle to recall her with random spells or Will of Ionia), so contemplate conserving at the very least 1 Karma in your deck/hand.
This can be a deck I have been taking part in quite a bit on the ladder with actually good success on each NA and EU, and I additionally performed it in my lineup to win the NA DoR 13 match. This deck is basically robust.
In my view, the two fundamental causes for its low variety of video games and the win price on Mobalytics are:
It’s a very tough deck to play. Do not anticipate to get tons of wins as quickly as you choose it up. Most gamers attempting this deck get a number of losses and provides it up. This partially explains each the low win price and play price.
That is most likely the slowest deck in the whole sport. In the event you simply need to climb as quick as potential, this isn’t an excellent deck. I believe my common sport time is round 20 minutes and my longest sport to date is 1h05. That is most likely the precise fundamental purpose for its low play price.
My Spooky Karma Construct.
Decklist right here!
This Spooky Karma construct is sort of easy, with most playing cards having a really clear aim: stall the sport, management your opponent, and/or outvalue him.
Nevertheless, there are a number of controversial playing cards:
Metal Tempest: I believe this card turned an actual powerhouse in Spooky Karma when it bought buffed to 2 mana. This can be a low-cost stalling device that enables creating a giant play (Vengeance, Karma, The Rekindler, The Ruination…) with out exposing your self to a giant assault. In the identical vein, it permits you to forged a damaged-based removing throughout the opponent assault with out being a danger of him buffing his creature to reserve it and deal a number of harm to your face. It carries out most functions Will of Ionia had on this deck however for a a lot decrease price.
Deep Meditation: I have been taking part in this card in Spooky Karma for fairly a very long time and I have been nothing however impressed. Biking by his deck is a really highly effective factor to do in LoR. Even with none setup, this card is already nice. However it actually turns into overpowered once you get a Karma on board: the two spells situation will get very easy to satisfy, and you’ll draw four spells out of your deck for Three mana (after which additionally, you will duplicate these spells with Karma). That is simply stupidly highly effective. A typical false impression is that Deep Meditation is overkill. Taking part in with none Deep Meditation can lead you to a scenario the place you’ve got Karma on board however no spells that offer you huge worth out of it.
Emerald Awakener: This card has already been performed in Spooky Karma previously however has fallen out of favor. I believe this card is basically good in Spooky Karma. Because it’s polyvalent, it helps to stabilize, but in addition to complete off your opponent. The quantity of well being level it will provide you with again will usually shut the sport. When you must maintain a number of mana open within the late sport to have solutions out there, it feels very nice to have a 6/6 lifesteal whereas solely committing Three mana. It does additionally synergize fairly properly with Mist’s Name.
Shadow Murderer and Will of Ionia have been Ionia meta staples and have been each on this deck earlier than getting nerfed. I believe each are now not the perfect choices for this deck. Shadow Murderer is an excessive amount of of a tempo loss and Will Ionia‘s nerf is basically heavy as a result of the mana price is extraordinarily essential in relation to reactive spells.
Some playing cards not featured in my construct will be superb in the precise meta.
Spooky Karma is a reasonably good deck in relation to adapting to a meta. My model is slightly polyvalent, although it may be fascinating to include some adjustments to be able to goal some decks.
Attractive Toads**:** This card will help you a large number at stalling the sport towards non-evasive creatures, and it even provides you a number of well being factors again! It isn’t in my present model as a result of it suffers from the comparability with Hapless Aristocrats. Furthermore, the toss 2 when dying is fairly annoying because it truly reveals info to your opponent.
Darkwater Scourge + Dying Mark**:** This old-school combo is actually good towards aggro and midrange decks when they’re unable to work together with it utilizing an affordable spell. You may as properly embody a number of extra playing cards to synergize with Dying Mark, as for example Mark Of The Isles. Be warned that these combos will be highly effective however are likely to make the deck a bit much less constant (you will all the time bear in mind your hand with 3 Dying Mark and nothing to pair it with) and it’s VERY weak to Glimpse Past.
2nd Deny**:** Having only one Deny was a detailed name. You may’t actually go incorrect by including a second one, to be sincere. I selected to solely have 1 as palms with 2 Deny will be very weak. Although having a second Deny provides you a greater matchup towards a number of decks.
The Field: I used to be taking part in Three copies of this card when Anivia management and Harrowing aggro have been common. It may be very environment friendly and it feels good to have the likelihood to deal Three damages for less than four mana. But the dearth of therapeutic and the constraint on the cardboard makes it not adequate to be within the record, however it may be a really robust tech in some particular meta.
Will of Ionia**:** It’s nonetheless playable: it is an excellent tech towards buff methods and Fiora decks specifically.
third Vengeance and/or third The Ruination**:** Crucial towards decks with a excessive density of huge threats. I solely function 2 of every as a result of I am nonetheless fairly constant at discovering them due to Deep Meditation. In the event you face a number of deep, the matchup will be tougher with the present model. Nevertheless, should you go as much as 3 Ruination, 3 Vengeance and a pair of or 3 Deny it turns into an excellent matchup. Extra on that within the matchup part.
Ideas and methods
This ability is extraordinarily underrated and essential in relation to Spooky Karma. Passing provides you the chance to assemble info, and forestall your opponent from reacting to your performs, providing you with the sting on each play. In case your opponent passes again and goes to the following flip, it can decelerate the sport, providing you with a neater time stabilizing and reaching the purpose you get management over the sport.
This isn’t one thing you must simply do generally to make a selected play: this needs to be a serious a part of your gameplay. If you wish to see some good passing gameplay, this sport towards Spooky Lux throughout the DoR finals is a nice instance (play it at 2x velocity).
After all, you must assume earlier than every move concerning the penalties. Ask your self “What occurs if we go to the following flip proper now?”. I have been doing a number of limit-testing concerning this on the ladder earlier than the match (doing extraordinarily grasping passes) and it was a useful train to observe this ability.
Instance of an excellent Move. I’m below no menace with 17hp towards a gradual Spooky Lux deck, and I’ve good methods to take care of the following flip if my opponent passes again. Passing enable me to maintain my mana open and forces him to play first.
I gotta admit I do not know something about Poker however you get the thought! 😅 Do not take the dangerous guess, do not be like “he solely has 1 Deny in his deck, what are the chances”. 🙄 It is best to attempt to guess what playing cards your opponent has in palms from the way in which he performs, not from the variety of playing cards left in his deck. Positive you generally HAVE to take dangers, however you shouldn’t take them once you do have the selection.
I like quite a bit the comparability with chess as a result of like a chess participant you must ALWAYS be forward of the play. One of many issues that outline the standard of a chess participant is “What number of strikes are you able to see forward?“. It’s EXACTLY the identical in LoR. The extra you prepare this ability, the additional you’ll see the potential outcomes of a play. I believe like in chess this ability is a mixture of considering and pattern-recognition.
This recommendation is not solely about Spooky Karma however LoR typically, however it’s particularly essential when taking part in Spooky Karma. Video games with this deck are lengthy. So, should you maintain taking thoughtless dangers and do not take into consideration the long-term penalties of your performs, there will probably be a second it will not repay and you may lose on the spot.
You could have a number of life acquire on this deck so you ought to be cautious to not waste it: the intention is not to all the time be as excessive in well being as potential however to have management over your life complete.
For instance, you may decline to chump block a creature when you’ve got a really excessive life complete and save your chump blocker for later in order that the life acquire a part of spells you forged is not wasted. This may appear like one thing of lesser significance however you will VERY usually go beneath Three life to realize another advantages, then get again your well being factors later. Losing a few of your life positive aspects may stop you from that liberty.
You must also be conscious of the truth that, when casting life acquire spells (Withering Weil specifically) and not using a Karma on board, you will be dropping some life acquire potential for the late sport.
I usually discover myself very low as a result of I do not thoughts dropping some well being factors: the essential factor is to remain in management. You will get your life again later.
One of many fundamental difficulties of this deck is that you must be targeted from begin to end, and video games can final 30+ minutes. This could invite you to hurry some performs, so be very cautious about that: this deck is NOT forgiving and a late-game mistake can price you the entire sport.
Then again, do not contemplate it a drawback: your opponent will probably be taking part in for a similar time as you, subsequently you additionally give them extra time to screw up. In the event you’re used to the deck, you will even be much more accustomed to this sort of sport than him, providing you with the sting.
Taking part in Karma is a little bit of a tempo loss earlier than she is enlightened but it surely gives a number of worth. It’s often an excellent play in case you have methods to carry her again from the useless in your hand (Rekindler, Mist’s Name). Bear in mind to not open your flip by taking part in her: PASS, see what your opponent does, then you might play her.
Be conscious that having Karma in hand could be very useful as she is going to remodel into Karma’s Perception of Ages when you get one other Karma on board. Therefore you must contemplate not taking part in your 2nd Karma as soon as the primary one dies, and slightly attempt to create a Karma on board with a Rekindler. This fashion you should utilize Karma‘s spell to get extra Karmas in your deck and a number of spells. Taking part in your final Karma in a gradual matchup could be very dangerous as a result of it can make it a lot tougher to have a Karma in hand ever once more and benefit from the infinite worth it procures. Watch out once you get a number of Thresh and stage them up: if they carry all Karmas out of your deck, it’s not all the time an excellent factor.
To have a neater time getting stonks of Karma in my deck towards gradual matchups, I generally do not play my Karma till I’ve a second one in hand in order that I can play it and forged her spell with out giving my opponent time to take away her. Deep Meditation can be a legitimate purpose to play Karma should you nonetheless have extra Karmas in your deck.
This sport I had this Karma in hand since flip 2, however I waited till flip 17 to play her. On this matchup, I knew she may simply get killed. So I waited till I had one thing to both carry her again or immediately acquire worth out of her. There, drawing a Deep Meditation was the sign to lastly play her.
A whole lot of random spells are very easy. Nonetheless, there are some spells that may discover some much less anticipated makes use of, so I believe it is fascinating to undergo a number of of them!
Recall, Retreat, Shadowshift, Fading Reminiscences, Splinter Soul, Daybreak, and Nightfall**:** Wait, did you stated Further Rekindlers procs?! Recall, Retreat, and Shadowshift can be used to carry again a Karma in your hand should you want her spell.
Dragon’s Rage has an excellent synergy with Emerald Awakener to get 12 well being factors again!
With 1 Karma on board, casting a Sonic wave will provide you with 2 Resonating Strike. These will even get duplicated, for a complete of +8/+0. With 2 Karmas, you go as much as +18/+0.
Harrowing**:** can get you an prompt win. If not, it can at the very least offer you a number of life factors again because it brings again Emerald Awakener in precedence when you’re enlighted, and you can too get some Rekindlers to get non-ephemeral Karmas!
However an important factor concerning random spells utilization is to be inventive. You may’t study each spell’s utilization as they’ll work together with one another. Listed here are a number of highlights I believe are humorous:
My opponent had a Radiant Guardian with Unyielding Spirit buff. I used Possession then Recall to take care of it.
Once more with Possession, I stole an opponent’s creature, gave it challenger with Sonic Wave, and threw it into his Lux.
And there are much more. You should assume outdoors the field and discover new methods to make use of these random spells.
There are additionally some spells that will not be very helpful in your present scenario: attempt to forged them when you’ve got further mana to spare so you may unencumber area in your hand in your subsequent drawing/creating playing cards spell.
Whenever you’re planning to make use of a Mist’s Name quickly, attempt to get your spiders and such to die earlier than the flip you achieve this. Else your opponent may kill it once you forged your Mist’s Name and put you on the hazard of getting again a spider as an alternative of a Thresh for instance.
To play The Ruination towards Ionia decks with out working into Deny, you may both play it with 13 mana and your individual Deny in backup or have a leveled Karma on board so there are 2 The Ruination on the stack.
Be conscious of the variety of playing cards in your hand earlier than utilizing spells that create/draw playing cards.
Sum up: A typical false impression is that Spooky Karma could be weak to aggro. With tons of removals and life acquire spells, Thresh, and a number of methods to stall the sport (stuns and chump blockers) aggro are literally good matchups general. The largest Spooky Karma weak point comes from combo decks you may’t simply work together with, sometimes Ezreal/Karma.
For the mulligan, right here is a few basic recommendation:
In case your hand is already good you must maintain Karma in any non-aggro matchup, so you do not end up in a scenario with all 3 Karmas on the backside a part of your deck. You may nonetheless win the sport in that scenario since you may stall for a very long time, however it could make issues tougher.
Look out for Thresh + Mist’s Name combo, particularly towards low-value decks.
I often keep away from conserving a number of copies of the identical card to have a hand with flexibility, until the stated card is a staple on this matchup and I do know I need a number of copies of it.
With a really excessive win price AND play price, be ready to face the present queen of the meta very often.
Mulligan for: early blockers (Aristocrat, Vile Feast) and methods to manage their board (Grasp of the Timeless, Vengeance).
Gameplan: Keep away from taking an excessive amount of harm by chump blocking their creatures whereas establishing your removals. Stop them from stacking too many 5+ assault creatures on the board to be able to maintain them from getting tons of worth with Trifarian Assessor. Mess around freeze playing cards. Stuns can save your models from a freeze throughout fight. Thresh is powerful at contesting the board however you are dropping tons of tempo if they’ve a Culling Strike in hand, so watch out. Strive to not let an Ashe stick on board: as soon as she ranges up, it may be fairly arduous to outlive if you do not have full management over the sport but.
This deck is gaining extra reputation every day. Rex’s face damages mixed with Ezreal could make the video games arduous to navigate.
Mulligan for: early blockers (Aristocrat, Vile Feast), methods to take care of TF (Grasp of the Timeless), Thresh.
Gameplan: Stop them from dealing an excessive amount of harm with their early followers, you will closely want your life acquire for later. From flip 8, they are going to begin taking part in Rex(s) so your well being factors will drop very quick, after which they’re going to drop a leveled Ezreal to complete the sport. Your aim is to carry again your well being complete excessive sufficient when nearing the second they’ll play a leveled Ezreal. They do not have Karma, neither a number of burst velocity spells, so should you maintain your well being excessive sufficient they will not be capable of kill you with Ezreal. It may be fairly arduous to take action as a result of, within the meantime, you must handle their board and tank their Rex‘s cannon bullets. Nevertheless, should you can duplicate some life acquire spells with Karma on board and/or use Emerald Awakener‘s lifesteal, they stunning a lot do not have a win situation anymore.
This deck turned extremely popular after its latest buff, but it surely nonetheless struggles to discover a refined record. Count on to face a number of completely different variations of it.
Mulligan for: early blockers (Aristocrat, Vile Feast), early/mid sport removing to manage their board, and take care of Jinx (Grasp if the Timeless, Withering Weil, a Vengeance), Thresh if you have already got sufficient early motion.
Gameplan: Sluggish them down as a lot as you may. I linked the preferred model however I anticipate most Discard Aggro decks to start out taking part in extra Crowd Favourite so attempt to take care of their board earlier than they’ll play it. Probably the most harmful card of their deck is Jinx. In the event you let her reside a number of turns, it is just about over so watch out about that.
Deep gained some reputation due to the Will of Ionia nerf. Relying in your Spooky Karma construct, it may be an excellent and really enjoyable matchup.
Mulligan for: Karma, worth, Vengeance, The Ruination.
Gameplan: This model isn’t constructed to face Deep as a result of I wasn’t going through any. In the event you face a number of Deep, you may wanna add a Ruination, a Vengeance, and a Deny. This fashion, the matchup could be very favored when you get used to it. Your plan is to easily allow them to die from the mill, as they are going to graciously make it easier to by tossing their very own playing cards. Take away each champion to allow them to’t use champion spells to fill again their deck, Deny their treasures and/or Nautilus’ Riptide, and take care of their board with Vengeance and The Ruination. To beat their Maokai‘s stage up, that you must maintain one Karma + a strategy to generate a Karma (Karma herself or The Rekindler) in hand so you should utilize Karma’s Perception of Ages to fill your deck again with Karmas.
Very highly effective however reliant on its board dominance, Scout is among the strongest decks regardless of his arduous matchup towards Ashe.
Mulligan for: Early blockers (Aristocrat, Vile Feast), methods to take care of key playing cards (Grasp of the Timeless, Vengeance if you have already got an excellent hand, however not Withering Weil because it’s actually dangerous into Ranger’s Resolve or Bannerman), Thresh is OP to contest the board. Ruination could be a consideration if you have already got an excellent hand.
Gameplan: Attempt to take care of their board as quick as potential to attenuate Bannerman, Cithria, and Genevieve‘s affect. Be able to kill their Miss Fortune together with your Grasp of the Timeless. The mid-game dream is Thresh + Mist’s Name combo. In the event you handle to manage the early to mid-game and restrict their board presence, they’re truly simple to beat.
Endure decks have been as soon as a dominant drive, and they’re now making a come again within the meta. You higher be ready for some huge trample creatures!
Mulligan for: Early blockers (Aristocrat, Vile Feast), management (Grasp of the Timeless, Vengeance), and Thresh.
Gameplan: Thresh is extraordinarily good on this matchup as they do not have good methods to take away him and are actually serving to you to stage him up! Stuns are wonderful to stop They Who Endure to hit you with out committing a number of mana. You even have methods to cease them from killing you with Atrocity (Deny, Vengeance, life acquire). Attempt to stop them from drawing playing cards with Glimpse Past: with out it, they run out of worth fairly quick and it makes the sport simpler to win. Neverglade Collector will be annoying earlier than you get a leveled Karma due to its four well being factors and its skills to kill you very quick if left unchecked. As soon as Karma ranges up, Grasp of the Timeless turns into an excellent reply.
Ezreal combo decks will be very arduous to work together with, making them an excellent counter to gradual decks.
Problem: Very unfavored.
Mulligan for: worth, Karma, Grasp of the Timeless, Deny,
a greater matchup.
Gameplan: This matchup is basically tough as a result of that you must play Karmas to play your deck so you must give them targets to stage up their Ezreal. They’ve on a regular basis they should discover their combo items and so they kill you at burst velocity. Strive to not ever allow them to have precedence whereas they’ve a leveled up Ezreal or Karma on the board, or they are going to play the lacking champion and OTK you. I assume your greatest shot is looking for a excessive tempo play with some Mist’s Name whereas having a Karma on board and to kill them “””quick”””, however it’s unlikely. In any other case, hope for them to missplay and let you take care of their Ezreals one after the other.
The final BBG’s decklist bought some reputation very quick. With a number of worth and the power to carry again Lux from the useless, it scales very properly into the late sport.
Mulligan for: worth, methods to take care of Lux (Vengeance, Ruination), Karma, Deny.
Gameplan: They do not have the velocity to kill you, so that you simply should chump block and stun their creatures to stall till the late-game. Every time they overcommit, you should utilize Ruination to wash up the board. Attempt to kill their Lux so your chump blockers do not get eliminated by Lasers. They usually play 1 Unyielding Spirit so mess around it by conserving Deny or Vengeance‘s mana open after they have 8+ mana, particularly should you play with none Will of Ionia. In the event that they handle to resolve Unyielding Spirit, it is going to be tougher (particularly on Lux) however it’s nonetheless very winnable: you may nonetheless chump block it, stun it and stall for a really very long time till you discover one thing with random spells to take care of it.
Video Content material
I created a youtube channel for this information and recorded some video games so I can present you some gameplay towards common archetypes.
DoR 13 quarter-finals vs Discard Aggro
DoR 13 EU spherical 2 vs Scout
DoR 13 spherical 9 vs Ashe Noxus
DoR 13 prime 16 vs Yasuo/Swain
DoR 13 finals vs Spooky Lux
DoR 13 spherical Three vs Ezreal/TF
Be warned that I am no YouTuber, so that is simply uncooked gameplay with a brief description. If you wish to watch a few of it, I like to recommend you to do it at a 2x velocity as Spooky Karma video games are typically very lengthy.
Final however not least, remember to remark if there’s any play you do not perceive, so I may give you some explanations!
You may as well watch the DoR finals VOD (from my opponent’s perspective), forged by ShitJustWork and Boulevard. This fashion you may see what it appears to be like likes to play towards Spooky Karma.
To conclude, I need to say that I do not anticipate everybody to love this deck. It is a very arduous deck to play, very unforgiving, and you must get pleasure from taking part in lengthy and drawn-out video games. Nevertheless, should you like controlling the opponent and defeat all his plans, improvising 200IQ performs with random spells and infinite worth, mastering a deck that has survived time, patches after patches, nerfs after nerfs, and Karma is your favourite card, you must undoubtedly take into consideration including this deck to your repertory!
In the event you like my content material and do not wanna miss out on something, I began utilizing my twitter account to share issues like decklists and performances, and let folks know after I publish a brand new article! 😄
In the event you wanna study extra about my run on the DoR match and get some perception, you may test this Reddit submit: ” 🏆 1st Place In DoR 13: Lineup Explanations, Event Report, And My Philosophy In LoR “.
Thanks quite a bit for studying me, in case you have any questions or suggestions I will be glad to learn it and reply it within the feedback! 😉