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Two golden Legend of Zelda themed Sport Boy Advance SP handhelds at Nintendo World Retailer in 2005, signed by Mario and Zelda creator Shigeru Miyamoto.
Historical past[edit]
Growth[edit]
Sport Boy Advance, then generally known as the Superior Sport Boy (AGP) improvement began after the launch of the Sport Boy Colour in 1998, taking simply two years.[1]
The Sport Boy Advance improvement equipment was spartan.[2]
Through the improvement of the Sport Boy Advance SP, a glasses free 3D display was thought of, however was not pursued as a result of restricted decision attainable on the Sport Boy Advance making the stereoscopic results poor.[3]
Launch[edit]
The unique Sport Boy Advance was launched in 2001.[4]
Revisions[edit]
The Sport Boy Advance SP was launched in 2003.[5]
The Sport Boy Micro was launched in September 2005 for $99.99.[6][5]
In 2006 the Visteon Dockable Leisure launched, a conveyable DVD participant with an formally licensed GBA in-built.
Legacy[edit]
The GBA was discontinued in Japan in 2006, North America in 2008 and at last in just a few different areas in 2010.[7]
81.51 million Sport Boy Advance consoles had been bought.[8]
Expertise[edit]
Compute[edit]
A 32 bit ARM7TDMI primarily based CPU clocked at 16.78 MHz powers the GBA.[9][10] On the identical bundle a Sharp LR35902 CPU is used for backwards compatibility clocked at both 4.2 MHz for GameBoy video games or 8.Four MHz for GameBoy coloration video games.[10]
The Sport Boy Advance has 256 kilobytes of RAM and 32 kilobytes of WRAM.[11] The Image Processing Unit (PPU) has entry to 64KB of VRAM for Backgrounds, 32KB of VRAM for sprites, 1 KB of PAL RAM for Palette data, and 1 KB of OAM for sprite attributes.[12][10]
The Sport Boy Advance might generate quite simple 3D graphics, which was utilized by some video games.[13]
Output[edit]
The unique GameBoy advance has a 40.Eight millimeters by 61.2 millimeters Skinny Movie Transistor show that may show 32,768 colours concurrently in bitmap mode, or 511 colours concurrently in character mode.[9] The show has a decision of 240 x 160 pixels.[9][11]
The Sport Boy Advance can generate PCM sounds.[11]
Energy[edit]
The unique GameBoy Advance takes 2 AA batteries, lasting about 15 hours.[9]
Notable Video games[edit]
2001[edit]
2002[edit]
Pokémon Ruby and Sapphire[edit]
Sport director, designer, and composer Junichi Masuda acknowledged that Ruby and Sapphire had been probably the most difficult video games to make, largely for social causes quite then technical ones.[14]
The area of Ruby and Sapphire is definitely primarily based on a map of Kyushu, rotated for gameplay causes.[15]
Learn extra about Pokémon Ruby and Sapphire on Wikipedia.
Metroid Fusion[edit]
Learn extra about Metroid Fusion on Wikipedia.
2003[edit]

Boktai: The Solar is in your Hand[edit]
Boktai is designed by Hideo Kojima, and makes use of a cartridge with a lightweight sensor to have actual world circumstances have an effect on gameplay.[16]
Learn extra about Boktai: The Solar Is in Your Hand on Wikipedia.
2004[edit]
Asterix & Obelix XX[edit]
A 3D platformer on the GBA praised for it is graphics which had been much like these discovered on the unique PlayStation.[17][18]
Learn extra about Asterix & Obelix XXL on Wikipedia
2005[edit]
2006[edit]
- Mom 3 – Remaining recreation within the Mom sequence.
Particular Version Sport Boy Advance[edit]
- Char version – Late 2003 Sport Boy Advance SP with pink coloration and decal themed across the character Char Aznable from Cell Go well with Gundam.[19]
Gallery[edit]
Sport Boy Advance[edit]
Sport Boy Advance SP[edit]
Sport Boy Micro[edit]
Sport Cartridges[edit]
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Numerous GBA recreation bins and cartridges.
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Numerous GBA cartridge circuit boards
Equipment[edit]

Not less than one piece of medical tools reused a Sport Boy Advance show.[20]
The Sport Boy Advance itself may very well be used as a glucose tester after the GlucoBoy cartridge was launched in 2007 after being in improvement since at the very least 2004.[21]
Growth[edit]
There’s a Wikibook on GBA Growth.
Exterior Assets[edit]
References[edit]